Archive for the 'Second Life' Category


Happy Birthday SL!

bogeyed

Tomorrow marks Second Life’s fourth birthday and it got me thinking about how SL has developed over the the 14 months I have been involved in it.

The result of this thinking has actually led me to downgrade my account!

I’ve been a premium member since the first week I became aware of SL. Etopia from Entropia told me about it in passing so I gave it a try - and loved it!

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Robin’s 21st SL party

party
So Sachi and I decided to throw robin a party inside SL to celebrate her 21st birthday. Its safe to say everyone had a good time and the pirate inspired party was a great success. I would like to thank everyone who came and made it a fun evening.

Congrats to Aurora who won the treasure hunt and got herself 2000L

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Not Banned from SL?

Am I banned

This is what I was looking at when I tried to log into Secondlife five minutes ago. Of course panic set in and I mailed the address given immedietly - that address no longer works LL ;)

Two minutes later I could log in okay.

So if you see that screen you might not actually be banned.

WindLight rendering comes to SL

WindLight atmospheric rendering
Linden nerds are currently peeing their pants over this new toy that will be implemented into SL. In their own words;

What is WindLight? How did this happen?

WindLight “simulates the ways that sunlight is scattered by the atmosphere under different climatic conditions, such as fog or haze”. Long story short: killer skies and kickass environments.

sky

Linden Lab has teamed up with and acquired Windward Mark, who’s responsible for developing this visual excellency. We warmly welcome our new brethren!

Initial thoughts at this technology; it seems to add a layer of fakeness to SL.
While this may sound like an odd thing to say it should be noted that the skys are photorealistic, and because of this they appear to look a little out of place in the “cartoony” universe.

Lets wait to see it in action.

Anshe Chung to Link Virtual Economies

ACS logo This could be huge. Anshe Chung studios has made a press release detailing their plans to unite the virtual economies of SL/EU/IMVU. Anshe Chung Studios is preparing to launch a virtual financial market, financial products and a set of services that are going to, for the first time, allow direct capital flow and investment across virtual world boundaries. This step will be the first of many in the creation of an open, cross platform Metaverse economy that transcends individual virtual worlds.

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